David H Kelk: Difference between revisions
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| residence = Oshawa, Ontario, Canada | | residence = Oshawa, Ontario, Canada | ||
| nationality = Canadian | | nationality = Canadian | ||
| fields = [[Computer science]], [[Software engineering]] | |||
| institutions = [[University of Ontario Institute of Technology]] | |||
| known_for = [[Computer science]], [[physics]], [[RPGs]], [[University of Ontario Institute of Technology]] | | known_for = [[Computer science]], [[physics]], [[RPGs]], [[University of Ontario Institute of Technology]] | ||
}} | }} | ||
'''David H. Kelk''' (born 2 October 1972) is a Canadian computer scientist based in Oshawa, Ontario. His research interests are in computers, computer science, genetic algorithms, software engineering and, more specifically, search-based software engineering. He has also written on the sociology of scientific publishing and is a member of the [[John Chappell Natural Philosophy Society]]. | |||
==Biography== | |||
Kelk is based in Oshawa, Ontario, Canada. He has been affiliated with the Faculty of Science at the [[University of Ontario Institute of Technology]] (UOIT) in Oshawa, where he pursued work in computer science and software engineering. | |||
==Work== | |||
Kelk's technical interests centre on computer science, software engineering and the application of [[genetic algorithm]]s. He works in the area of search-based software engineering, a field that applies metaheuristic search techniques such as genetic algorithms to problems in software engineering. | |||
In 2012, together with David Devine, Kelk authored the paper ''A Scienceographic Comparison of Physics Papers from the arXiv and viXra Archives''. The study examined a selection of physics papers drawn from the [[arXiv]] and [[viXra]] preprint repositories, applying "scienceography" (the study of the writing of science) to compare how the two communities write and present their work. The authors reported that mainstream and fringe scientific papers could be distinguished from one another by conventional text-classification methods. | |||
Kelk also has interests in physics and in role-playing games (RPGs). | |||
==External links== | |||
* [https://arxiv.org/abs/1211.1036 ''A Scienceographic Comparison of Physics Papers from the arXiv and viXra Archives''] (arXiv:1211.1036, 2012) | |||
* [https://www.researchgate.net/profile/David-Kelk David Kelk on ResearchGate] | |||
[[Category:Scientist|Kelk David]] | [[Category:Scientist|Kelk David]] | ||
Revision as of 10:22, 17 July 2026
David H. Kelk | |
|---|---|
| Born | October 2, 1972 |
| Residence | Oshawa, Ontario, Canada |
| Nationality | Canadian |
| Known for | Computer science, physics, RPGs, University of Ontario Institute of Technology |
| Scientific career | |
| Fields | Computer science, Software engineering |
David H. Kelk (born 2 October 1972) is a Canadian computer scientist based in Oshawa, Ontario. His research interests are in computers, computer science, genetic algorithms, software engineering and, more specifically, search-based software engineering. He has also written on the sociology of scientific publishing and is a member of the John Chappell Natural Philosophy Society.
Biography
Kelk is based in Oshawa, Ontario, Canada. He has been affiliated with the Faculty of Science at the University of Ontario Institute of Technology (UOIT) in Oshawa, where he pursued work in computer science and software engineering.
Work
Kelk's technical interests centre on computer science, software engineering and the application of genetic algorithms. He works in the area of search-based software engineering, a field that applies metaheuristic search techniques such as genetic algorithms to problems in software engineering.
In 2012, together with David Devine, Kelk authored the paper A Scienceographic Comparison of Physics Papers from the arXiv and viXra Archives. The study examined a selection of physics papers drawn from the arXiv and viXra preprint repositories, applying "scienceography" (the study of the writing of science) to compare how the two communities write and present their work. The authors reported that mainstream and fringe scientific papers could be distinguished from one another by conventional text-classification methods.
Kelk also has interests in physics and in role-playing games (RPGs).